

Two new types of City-States, Mercantile and Religious, are added in the Gods & Kings expansion. There are different types of City-States, depending on what they are focused on: Cultured, Maritime and Militaristic. What's more, most of them are the (current) Capital of an existing country, which is not present among the civilization choices.Īll of the short musical themes for the City-States were composed by Roland Rizzo and some are adapted from pre-existing soundtracks. However, be mindful that they can be of immense help to you in the game and that they are needed to achieve a Diplomatic Victory.Īs with the default names of cities for all civilizations, all City-State names come from the real world. Unlike the major civilizations, City-States don't have a military unit right at the beginning of the game.Ĭity-States start neutrally-disposed towards everyone, and how to deal with them is your choice - you can coddle them to improve relations, and eventually make them friends or even allies or you can capture them (at which the Mongolian civilization is especially good) or choose to ignore them. They do start with a Settler, who founds the city state on the same tile it spawned at the beginning of the game. Although they have the same capacity for producing units and buildings as normal civilizations, as well as technological and even cultural progress, they cannot build Settler units and thus are (almost) never interested in expansion. In essence, they are single-city civilizations that do not compete against anyone for the victory. City-State communication screen with Bucharest in vanilla.Ĭity-State communication screen with M'Banza-Kongo in BNW.Ĭity-States are small independent political entities introduced in Civilization V, which could be linked in the real world to the small nations of little significance that don't have any ambitions for world domination.
