
If need be I'll also make sure the mission saves without the extra mods. If these files aren't the right ones or something else is required I'll get on that once log on tomorrow. That's all I can think of atm but nothing has worked so far and since I really should get some sleep, I thought I'd just leave this here and see if there's anything I may of missed that I can't troubleshoot myself.Īrma 3 Server Log: !Q9pg3BjK!qURj-SN5zzDGgQjwkNjMUZSx4Ias2d6zSWChlX_txeA ALiVE Plugin: !pwwy0bhQ!Z1FXZAs17hxLjl2ZZOmo1zSdSlJ0o3NPuH_FEjz09jY Mod List just incase it helps: !Jp50Vaza!SMqsoRVm7p3cwlgJwYr9NPEzkXweS37sZE2-3CETMFM On this scenario you need to survive, but it won't be easy, because there is zombies everywhere, there is bandits who will try to hunt you.

Ravage scenario on Altis map, you can play this scenario alone (singleplayer) or with friends (multiplayer).


name in trigger effects) this can be a translation (e.g "$STR_My_Translation") Most of the 'classic' Ravage missions i find on the workshop are outdated because the author changed a lot the way the loot, zombies and scavs worked. The mod has been updated a lot since, then stopped being updated.

I was playing a lot with the Ravage post-apocalyptic mod (even made a few missions working with it). (Optional) how the sound is referred to in the editor (e.g. Hello everyone, I'm returning to Arma 3 after a few years. An Arma 3 Ravage mission created initially for personal use by myself and some friends, I have decided to release this to the public. Was required in previous titles, and needed to be filled with CfgSounds defined sounds at the beginning of Operation Flashpoint.Īt least in Arma 3 the engine finds them without this value which can now be ignored entirely.
